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EA

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With E3 having started today, we have been inundated with information about new consoles, new games, and new hardware, but before we get into the meat of the console discussion, let's talk about EA's press conference. Universally reviled as they may be, today they pulled some pretty good moves, including the announcement of a new Star Wars Battlefront game, after many long years of waiting. It will be powered by Frostbite 3 and in the trailer that was shown, you can see an AT-AT storming the battlefields of Hoth.
 

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Character

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To continue a series that we started many a moon ago, but abandoned due to extraneous commitments, the staff here at Games Cave would like to extend a hearty apology along with the release of this iteration in the What it Does series. Unfortunately, due to an increasingly demanding series of commitments, we have not been able to pay as much attention to the site as we would like. But now we would like to change that for the better, and to do that, we are going to try to talk about how the characters that a game has can affect the game, both positively and negatively, in both their writing and design.

The last time we looked at a gameplay mechanic, we talked about dialogue and how very important it is to the immersion that a player feels while interacting with a game and characters. But no matter how well written the dialogue is, without a good cast of characters to delver those lines, they will still fall flat and fail to bring the player into the game. And the most common failing that a studio encounters when putting a character into a game is that they rely too heavily on stereotypes without acknowledging this fact.

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An Apology

From the depths of our hearts, we would like to apologize to all of you out there. For the last several months we have been seriously neglecting our duties that we promised to deliver upon. Our writings have been coming along less and less, and for a while there, almost dried up completely. But we would like to apologize for that.

We started this site to be able to talk about the things that we love to the people that share our common interests. We wanted to stand on our own soapbox, no matter how small it was, and shout out to the world what we thought about different things within the video game world. But just when it started to pick up a little bit, and when we started to get a few people coming back to us, we walked away from that soap box for a while, leaving you just standing there.

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Games As Porn

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A few months ago, I wrote a piece on my opinions in the video games as "Art" debate. My conclusion: while a video games can earn the distinction of being called "Art", most games have not yet done that. When I was thinking about this question of comparison, I noticed something a little more head scratching. Video games shared more common characteristics with pornographic movies than "Art".

Now, before we start to explore concept a little bit more, I just want to justify it a little bit. I am referring to the majority of large, AAA games that the majority of consumers are talking about when they refer to "video games". Games like Call of Duty, God of War, Gears of War, or Street Fighter. Just humor my suggestions a little bit and entertain a tiny amount of suspension of disbelief for me.

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Left 4 Dead - A Love Story

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By now, every so-called "Hardcore Gamer" knows where the modern video game came from. Everything we know was spawned from the cultural phenomenon known as Dungeons and Dragons. It introduced us to the concept of the modern role-playing game. It gave us the idea of a persistent character and dungeon crawling epics. From there, the video game scene exploded. CRPGs flourished until the advent of the video arcades, which popularized the quarter crunching games of the eighties and nineties.

But looking at a modern game, it might be hard to see the influence of these early games. But if you dig deeper, you can find these mechanics that have lasted generations. But if you were to look at a game like Left 4 Dead, it might be a little bit harder to find these influences. But deep down, the ember of these ideas still smolders on.

For those of you who somehow have not heard of the phenomenon that is known as Left 4 Dead, it isn't exactly the most plot driven game. Instead it is a nonstop fest of bullets and bodies as you try and fight off the hordes of the undead trying to feast upon the avatar of your character.

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My 100 Favorite Games of All Time

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At the end of this first year of  running this website, I thought that it would be only fitting to give you guys who read something big. Usually at this time of the year, every site comes out with their potential game of the year lists, and while we will be doing that as well, and by the time you read this, both the list of nominees and the winners will be available to you so that you may find out what we loved best about this year in gaming. But to celebrate this day (you don't have a one year anniversary very ofter. In fact it usually only happens once if you are doing things right) with a little bit more of an oomph, we decided that we should go one step further and give you a list of My Top 100 Games of all time.

This isn't exactly an original idea when it comes to video games writing, as most major sites have a list like this somewhere buried in their archives. And as we like to conform to what is normal, we decided to join their ranks. But this isn't the only reason that I am writing this. I think that by looking through this list of game, these 100 titles that I have played over the past eighteen years of my life, you can see many things about me and how I was influenced as a gamer and more importantly as a writer. It is the biography of my life, only in the form of games that I have played and I hope that in reading it, you gain a little insight into the man behind the mask.


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Games As Art

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One of the most highly debated and hotly defended topics in the video game world is not between consoles or franchises, but if video games have earned the distinction of "art". On both sides of the divide are ardent attackers and defenders; each convinced that the other is wrong, and neither willing to hear anything else about it.

I am not professing to have the final word in this debate; rather, this is my own take on the debate, not a justification of one side's argument over the others. I will try to come at this issue impartially, despite my inherent bias for one side of the debate. Nevertheless, let us just put that aside, and dig into this question a little bit.

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Minecraft Monthlies - October 2012

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Hello there, my fellow denizens of our sixteen bit world, I am back, after quite the absence. And I would like to apologize to all of you before I continue with this entry. September contained many publishing problems for this little site of ours, and as such, we were unable to update for much of the month.

And now, we are just coming off of a very busy time in our real lives, coupled with the brunt of the release season. We have been playing Borderlands 2, Dishonored, Resident Evil 6, the Medal of Honor: Warfighter beta, and even more. But I would like to extend a half hearted promise that this will never happen again. I can't make it concrete, as we don't know what the future will bring. But we will do our best to be better about timing.

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Minecraft Mondays Archive

As we have now discontinued our Minecraft Mondays series, and switched to a monthly format, we have decided to stop putting all of the old episodes on this page. Instead, you can find all of the old episodes by following the link in this post.

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Minecraft Monthlies - August 2012

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Hello my old friends, it is I, Tom Blaich, and I am here to talk to you about Minecraft, just in case you have forgotten. The reason for which I have been for so long is twofold. ONe is that there was a recent marriage in my family and that can drain up more time than imaginable. Couple that with a new job, and you are losing all of your time, leaving me with little time to write, and even less to drain into the blocky world of Minecraft.

The second reason is that the development of Minecraft itself has fundamentally changed. Instead of coming out with a small update every week or two, they have shifted to huge updates every month or two. So our formerly weekly series must shift its focus to reflect the change in the game.

From now one, we will be putting these episodes out on the first Monday of the month, in an effort to keep from talking about the same thing every week, and complaining about the lack of game updates. But this will also mean that the monthly episodes will contain much more, probably some information about a mod, some information about a texture pack, new update information, etcetera.

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